This cookie is set by GDPR Cookie Consent plugin. The cookie is set by GDPR cookie consent to record the user consent for the cookies in the category "Functional". The cookie is used to store the user consent for the cookies in the category "Analytics". These cookies ensure basic functionalities and security features of the website, anonymously. Necessary cookies are absolutely essential for the website to function properly. In Mortal Online 2 you can be confident that anything you see another player wearing or holding can be crafted or found within the world organically, and that no players have any advantages that they paid money for. In Mortal Online 2, all of our clothes, armor, weapons and equipment visually show what materials they were made from, which players can use to learn valuable information about their opponents and how well equipped they are, or what weapons and tactics might be effective against them.Ĭosmetics that change the appearance of items within the world would break this feature. We see introducing cosmetic items is a missed opportunity to add that new item for players to craft or find within the game world naturally opposed to buying it with real money. In our game, almost every item is crafted by players, or dropped by something in the world. All without sacrificing or lowering the integrity of the game world and its player base.Ī subscription model allows us to focus all of our resources into developing new content and features for the game, instead of creating things like cosmetics for microtransactions that don’t actually add to the game’s playable content. With the subscription model, we can ensure every player experiences the game on equal terms, as well as allowing us to continue developing the game and adding new content for many, many years to come. At Star Vault we value the integrity of our game.
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